On A Miss

5

When you walk into a place that doesn't want you there, roll +nerve.

On a 10+, you're the most dangerous thing in the room and everyone can tell. Ask one question; they'll answer it honestly just to make you leave.

On a 7-9, they'll talk, but the price is that someone in this room will remember your face. The GM marks it.

On a miss, you were expected.