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When you tell a story about yourself that isn't true yet, roll +hunger.
On a hit, it becomes true in the ways that matter. Choose 2 on a 10+, choose 1 on a 7-9.
- Someone powerful believes it
- You begin to believe it yourself; gain a Conviction you can spend as a resource
- The story contains no hooks for the world to pull you by
On a miss, the story becomes true in ways you didn't intend. The GM takes your words and does something generous and terrible with them.