4
When you enter a room that belonged to her, roll +the house.
On a 10+, the room accepts you. Take a key, a letter, or a name - the GM will tell you which one is dangerous.
On a 7-9, the room is not finished with her yet. You may stay, but you will leave changed in a way you cannot explain to your husband.
On a miss, you realise you have been here before.