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When you invite something to speak through you, roll +hollowness.
On a hit, it speaks - and what it says is true in the way old things are true, which is to say, sideways. Choose one. On a 7-9, you must first spend a Veil.
- You learn what it wants
- You learn what it fears
- You learn which person in the room it has already touched
When your Hollowness is maxed, you no longer need to roll. The GM speaks through you directly, without warning, at moments of their choosing.