On A Miss

8

When you move through a place that would rather you didn't exist, roll +shadow then lose a Shadow token.

On a hit, trade a Risk for a Step. Choose 2 on a 10+, choose 1 on a 7-9:

On a miss, you trade the Risk for the Step but you leave something of yourself in the passing; a sound, a shadow that lingered too long, a door that swings back wrong. You lose the Shadow token as normal and the GM makes a move. The place is no longer indifferent to you.

When you wait instead of acting, gain a Shadow token.

When your Shadow tokens are maxed, you have become the kind of invisible that frightens people. Take +1 ongoing until you do something that reminds the world you are human.

Spend 3 Shadow tokens to pass through a locked door as though it recognised you.